The game provides a list of unification options to show you when you are eligible to form a certain nation and how close you are to doing so if you cannot currently form the nation you choose.Īs mentioned before, the nations you can form are based on historical records, so you will be unable to create nations outside the realm of history. Depending on your starting location, you can only form nations in and around that region. There are some limitations to this, however. Kazakh, Kyrgyz, Tajik, Turkmen, Uighur, Uzbek NationĬzech, Croatian, Hungarian, Romanian, Slovak, Sloveneīasque, Catalan, Galician, Portuguese, SpanishĪssamese, Avadhi, Baluchi, Bengali, Bihari, Gujarati, Kanauji, Kannada, Malayalam, Marathi, Oriya, Panjabi, Pashtun, Rajput, Sindhi, Tamil, Teleguīalinese, Batak, Bornean, Dayak, Javan, Malay, Moluccan, Sumatran To make it easier, here is a list of all the nations you can form and the prerequisite cultures you need to control to make it possible. Each nation has its own culture and depending on historical records, some of these cultures can be merged to form one united country for you to govern. Forming Nationsįorming your own nation on the world map will require you to gain control over a few smaller nations other than your own. Depending on your starting location on the world map, you can defeat other countries in that area and forge them into a new nation, merging their cultures with your own. There are different ways to play the game, you can either be diplomatic and focus on developing your own nation, or choose to be war-hungry and expand your nation by acquiring different smaller countries. Whatever you have accomplished in those 100 years will be tallied and you will be given your final score at the end. The game starts off in the year 1836 and runs all the way to 1936, which marks the end of a run in the game. Unlike Crusader Kings which focuses on medieval times, or Europa Universalis which focuses on the colonial era of discovery, the Victoria series focuses on the post-industrial Victorian era in history. Within the first day of release, the game shot up the Steam top 10 best-selling charts. It is the highly anticipated sequel to Victoria 2 and improves on a lot of aspects of its predecessor. I saw the same things a lot after multiple playthroughs.Victoria 3 is the latest offering from Paradox Interactive, a grand strategy game similar to the likes of their Crusader Kings and Europa Universalis series. The tech tree is pretty addictive, and I like the way tech can spread across borders, but there aren’t enough far-ranging branches that cut you off from others. You just confirm which general, which troops, and which front, then watch the war play out. Warfare for example, is practically automatic. While there is a robust building and trade system, a lot of other mechanics are deliberately very simple. The Engines of IndustryĪfter spending many hours with Victoria 3, I found that I had cooled on it somewhat. There is one gavel tap that plays when you look at your laws, and that sound will haunt my dreams. The music got repetitive fast, and sound effects also repeat too much. If I have any complaint, I was less enthusiastic about the sound. Clarity seems to be at the core of all of Victoria 3’s design choices. The map is colorful and easy to read, the icons are bright and clear. In terms of presentation, this is probably Paradox’s prettiest game to date. But it makes for a pretty interesting video game. Still, does that mean that ending it is easy? Definitely not. Through all of this, the closest the game gets to editorializing is in its portrayal of the Trail of Tears, emphasizing President Jackson’s defiance of the supreme court, and questioning the policy’s legality. I’ve played a half dozen games as the United States, and I ended slavery in all of them (and even averted the Civil War in all but one of them). I think Vicky 3 does a good job at presenting realistic political motivations. You’ll manage your nation’s laws, elections (if you have those), and construction. It’s a political world of interest groups and unlikely coalitions. After all, it is sort of an intersectionality simulator. I will say then that I like the politics of Victoria 3.
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